Dr. Young Baek holds two doctoral degrees, a Ph.D. from Korea University in Educational Sociology, and a Ph.D. from Georgia State University in Educational Foundations, both with an emphasis on computers in education. He has worked and taught both in the United States, Korea, and Canada, and joined the faculty of Boise State University in 2009.
Dr. Baek's research interests include instruction design in Second Life, and all aspects of teaching and learning in virtual worlds, including educational games, simulations, and mobile devices in education. He has written and presented extensively, sharing his knowledge internationally.
- Present and future prospects for mobile learning in Korea Proceedings - IEEE International Workshop on Wireless and Mobile Technologies in Education, WMTE 2005 Baek Young-Kyun Cheong Dong-Uk 2005
- What makes teachers use technology in the classroom? Exploring the factors affecting facilitation of technology with a Korean sample Computers and Education Baek Youngkyun Jung Jaeyeob Kim Bokyeong 2008
- What hinders teachers in using computer and video games in the classroom? Exploring factors inhibiting the uptake of computer and video games Cyberpsychology and Behavior Baek Young Kyun 2008
- Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning Computers and Education Kim Bokyeong Park Hyungsung Baek Youngkyun 2009
- Improving recall and transfer skills through vocabulary building in web-based second language learning: An examination by item and feedback Educational Technology and Society Yun Seongchul Baek Youngkyun Jung Jaeyeob Miller Paul Chamness Ko Myunghwan 2008
- Exploring variables affecting player's intrinsic motivation in educational games Proceedings of the 17th International Conference on Computers in Education, ICCE 2009 Moon Hyunkyung Baek Youngkyun 2009
- Fantasy in educational games: They can go together? Workshop Proceedings of the 17th International Conference on Computers in Education, ICCE 2009 Seo Hyo-Jin Baek Young-Kyun 2009
- A new approach toward digital storytelling: An activity focused on writing self-efficacy in a virtual learning environment Educational Technology and Society Xu Yan Park Hyungsung Baek Youngkyun 2011
- Pre-service teachers' teaching practice in second life® Cutting-Edge Technologies in Higher Education Cheong Donguk Baek Youngkyun Kim Hoe Kyeung 2011
- Exploring factors of media characteristic influencing flow in learning through virtual worlds Computers and Education Choi Beomkyu Baek Youngkyun 2011
- Technology-Supported storytelling (TSST) strategy in virtual world for multicultural education Communications in Computer and Information Science Huang Jie Baek Youngkyun Cho Jungwon 2012
- Development of a scale for fantasy state in digital games Computers in Human Behavior Choi Beomkyu Huang Jie Jeffrey Annie Baek Youngkyun 2013
- Empirical evidence and practical cases for using virtual worlds in educational contexts Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking Baek Youngkyun Park Hyungsung 2009
- Exploring ideas and possibilities of second life as an advanced e-learning environment Handbook of Research on Practices and Outcomes in E-Learning: Issues and Trends Kim Bo Kyeong Baek Youngkyun 2009
- Rethinking fantasy as a contributor to intrinsic motivation in digital gameplay Psychology of Gaming Choi Beomkyu Baek Youngkyun 2013
- vii xiv preface Psychology of Gaming Baek Youngkyun 2013