Dr. Yang is currently a Principal Academic at the National Centre for Computer Animation, Bournemouth University. He has produced more than 50 peer reviewed publications that include international journal articles, conference papers, and book chapters. He recently has secured several research grants from Higher Education Innovation Fund, Royal Bournemouth Hospital, Department for Business, Innovation & Skills (UK), Bournemouth University’s Fusion Investment Fund, European Commission etc. Dr. Yang has supervised seven Ph.D students, four of them have successfully completed their degrees. He has also been appointed as the examiner for three Ph.D final viva and four Ph.D transfer viva. Dr. Yang was invited to join the International Programme Committees for a number of international conferences. He has given several invited talks and keynote presentations internationally.

Research

Dr. Yang's research focuses on a number of topics relating to character animation, geometrical modeling, volume rendering, physically-based deformation, motion capture and synthesis, cloth simulation, virtual reality, surgery simulation, computer aided design. Since he joined NCCA in 2003, he is mainly responsible for the AHRC project “Fast Animator Controlled Synthetic Creature Skin Deformations” and GWR project “Retargeting Animated Human Characters”. His work on muscle modeling and deformation has aroused lots of attentions and has been widely reported by New Scientist, Wiedza I Zycie and MIT Technic Review etc.He has produced more than 50 peer reviewed publications that include international journal articles, conference papers, and book chapters.

Publications

  • Yan, C., Coenen, F., Yue, Y., Yang, X. and Zhang, B., 2016. Video-Based Classification of Driving Behavior Using a Hierarchical Classification System with Multiple Features. International Journal of Pattern Recognition and Artificial Intelligence, 30 (5).
  • Liu, S., Yang, X., Wang, Z., Xiao, Z. and Zhang, J., 2016. Real-time facial expression transfer with single video camera. Computer Animation and Virtual Worlds, 27 (3-4), 301-310.
  • Qian, K., Jiang, T., Wang, M., Yang, X. and Zhang, J., 2016. Energized soft tissue dissection in surgery simulation. Computer Animation and Virtual Worlds, 27 (3-4), 280-289.
  • Wang, Z., Feng, Y., Qi, T., Yang, X. and Zhang, J.J., 2016. Adaptive multi-view feature selection for human motion retrieval. Signal Processing, 120, 691-701.
  • Qian, K., Bai, J., Yang, X., Pan, J. and Zhang, J., 2016. Essential techniques for laparoscopic surgery simulation. Computer Animation and Virtual Worlds.
  • Ji, M., Feng, Y., Xiao, J., Zhuang, Y., Yang, X. and Zhang, J.J., 2015. Efficient semi-supervised multiple feature fusion with out-of-sample extension for 3D model retrieval. Neurocomputing, 169, 23-33.
  • Feng, Y., Ji, M., Xiao, J., Yang, X., Zhang, J.J., Zhuang, Y. and Li, X., 2015. Mining Spatialoral Patterns and Structural Sparsity for Human Motion Data Denoising. IEEE Transactions on Cybernetics, 45 (12), 2693-2706.
  • Pan, J.J., Chang, J., Yang, X., Liang, H., Zhang, J.J., Qureshi, T., Howell, R. and Hickish, T., 2015. Virtual reality training and assessment in laparoscopic rectum surgery. International Journal of Medical Robotics and Computer Assisted Surgery, 11 (2), 194-209.
  • Liang, H., Chang, J., Yang, X., You, L., Bian, S. and Zhang, J.J., 2015. Advanced ordinary differential equation based head modelling for Chinese marionette art preservation. Computer Animation and Virtual Worlds, 26 (3-4), 207-216.
  • Kazmi, I.K., You, L., Yang, X., Jin, X. and Zhang, J.J., 2015. Efficient sketch-based creation of detailed character models through data-driven mesh deformations. Computer Animation and Virtual Worlds, 26 (3-4), 469-481.
  • Liu, Y., Yang, X., Cao, Y., Wang, Z., Chen, B., Zhang, J. and Zhang, H., 2015. Dehydration of core/shell fruits.Computers and Graphics (Pergamon), 47, 68-77.
  • Qi, T., Feng, Y., Xiao, J., Zhang, H., Zhuang, Y., Yang, X. and Zhang, J., 2014. A human motion feature based on semi-supervised learning of GMM. Multimedia Systems.
  • Feng, Y., Xiao, J., Zhuang, Y., Song, R., Yang, X. and Zhang, J.J., 2014. Exploiting temporal stability and low-rank structure for motion capture data refinement. Information Sciences, 277, 777-793.
  • Ji, M., Feng, Y., Xiao, J., Zhuang, Y., Yang, X. and Zhang, J.J., 2014. Efficient semi-supervised multiple feature fusion with out-of-sample extension for 3D model retrieval. Neurocomputing.
  • Guo, S., Chang, J., Yang, X., Wang, W. and Zhang, J., 2014. Locomotion Skills for Insects with Sample-based Controller. Computer Graphics Forum, 33 (7), 31-40.
  • Tang, Z., Xiao, J., Feng, Y., Yang, X. and Zhang, J., 2014. Human motion retrieval based on freehand sketch.Computer Animation and Virtual Worlds.
  • Pan, J.J., Chang, J., Yang, X., Zhang, J.J., Qureshi, T., Howell, R., Hickish, T. and Liang, H., 2014. Virtual reality training and assessment in laparoscopic rectum surgery. International Journal of Medical Robotics and Computer Assisted Surgery.
  • Qi, T., Xiao, J., Zhuang, Y., Zhang, H., Yang, X., Zhang, J. and Feng, Y., 2014. Real-time motion data annotation via action string. Computer Animation and Virtual Worlds, 25, 293-302.
  • Xiao, J., Feng, Y., Ji, M., Yang, X., Zhang, J.J. and Zhuang, Y., 2014. Sparse motion bases selection for human motion denoising. Signal Processing, -.
  • Chaudhry, E., You, L.H., Jin, X., Yang, X.S. and Zhang, J.J., 2013. Shape modeling for animated characters using ordinary differential equations. Computers and Graphics (Pergamon), 37 (6), 638-644.
  • You, L.H., Chaudhry, E., Jin, X., Yang, X.S. and Zhang, J.J., 2013. Character modeling using physically based deformable curves. GRAPP 2013 IVAPP 2013 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 119-122.
  • You, L.H., Yang, X.S., Jin, X., Chaudhry, E. and Zhang, J.J., 2013. Determination of force fields for ode-based and skeleton driven character animation. GRAPP 2013 IVAPP 2013 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 115-118.
  • Qi, T., Feng, Y., Xiao, J., Zhuang, Y., Yang, X. and Zhang, J., 2013. A semantic feature for human motion retrieval. Computer Animation and Virtual Worlds, 24 (3-4), 399-407.
  • Liu, F., Southern, R., Guo, S., Yang, X. and Zhang, J., 2013. Motion Adaptation With Motor Invariant Theory.IEEE Transactions on Cybernetics, 43 (3), 1131-1145.
  • Yang, X., Chang, J., Southern, R. and Zhang, J.J., 2013. Automatic cage construction for retargeted muscle fitting. Visual Computer, 29 (5), 369-380.
  • Koniaris, C., Cosker, D., Yang, X., Mitchell, K. and Matthews, I., 2013. Real-time content-aware texturing for deformable surfaces. CVMP '13 Proceedings of the 10th European Conference on Visual Media Production.
  • Jiao, P.F., Chang, J., Yang, X.S., Jiao, Y., Liu, F.D., Guo, S.H., Bai, R., Ouyang, J. and Zhang, J.J., 2012. Registration for 3D model of human atlas based on vertex information. Yiyong Shengwu Lixue/Journal of Medical Biomechanics, 27 (5), 567-571.
  • Jiao, Y., Yang, X. and Zhang, J.J., 2012. A serious game prototype for post-stroke rehabilitation using Kinect.Journal of Game Amusement Society, 4.
  • Yu, H., Lee, T.-Y., Yeh, I.-C., Yang, X., Li, W. and Zhang, J.J., 2012. An RBF-based reparameterization method for constrained texture mapping. IEEE Transactions on Visualization and Computer Graphics, 18 (7), 1115-1124.
  • Liu, F., Yang, X. and Zhang, J., 2011. Adaptive character motion synthesis by qualitative approach. Proc. of the IADIS Int. Conf. Computer Graphics, Visualization, Computer Vision and Image Processing 2011, Part of the IADIS Multi Conf. on Computer Science and Information Systems 2011, MCCSIS 2011, 115-122.
  • Chang, J., Yang, X., Pan, J., Li, W. and Zhang, J.J., 2011. A fast hybrid computation model for rectum deformation. Visual Computer, 27, 97-107.
  • Pan, J., Chang, J., Yang, X., Zhang, J.J., Qureshi, T. and Howell, R., 2011. A Medical VR Simulator in Laparoscopic Rectum Surgery. Cyber Therapy and Rehabilitation, 4, 19-20.
  • You, L.H., Chang, J., Yang, X. and Zhang, J.J., 2011. Solid modelling based on sixth order partial differential equations. Computer-Aided Design, 43, 720-729.
  • Yu, H., Zhang, J.J. and Yang, X., 2011. Tensor-based Feature Representation with Application to Multimodal Face Recognition. International Journal of Pattern Recognition and Artificial Intelligence, 25, 1197-1217.
  • Yang, X. and Zhang, J.J., 2010. Realistic skin movement for character animation. ICCET 2010 - 2010 International Conference on Computer Engineering and Technology, Proceedings, 4, V4203-V4208.
  • You, L., Yang, X., You, X.Y., Jin, X. and Zhang, J.J., 2010. Shape manipulation using physically based wire deformations. Computer Animation and Virtual Worlds, 21 (3-4), 297-309.
  • Pan, J.,